Nintendo’s Fighting NPC Patent Under Review
The United States Patent and Trademark Office (USPTO) is reexamining Nintendo’s patent for a system that lets players summon AI-controlled fighters in games. Originally filed in 2020 and granted in 2022, this technology could reshape combat mechanics—but its broad claims have sparked debate.
What the Patent Covers
The patent describes a system where players can call NPCs (non-playable characters) to battle on their behalf. These fighters could be based on:
– Friends’ characters
– Past opponents
– Procedurally generated AI
While innovative, critics argue the patent’s vague wording might block other studios from using similar mechanics—even with different implementations.
Why the USPTO Is Revisiting the Patent
Though the USPTO hasn’t confirmed specifics, experts suggest two key reasons:
- Prior Art: Games like Dark Souls (NPC summons) and Pokémon (AI trainer battles) already use comparable systems, potentially invalidating Nintendo’s claims.
- Overly Broad Scope: The patent’s language might cover generic mechanics, risking stifling industry-wide innovation.
Gaming Community Reactions
- Supporters believe Nintendo’s system could enhance single-player or async multiplayer games.
- Critics, especially indie devs, fear restrictive patents could limit creative freedom for smaller studios.
Possible Outcomes
The reexamination could lead to:
– Patent Upheld: Nintendo keeps control, possibly sparking legal clashes.
– Patent Narrowed: Limits allow others to use the concept differently.
– Patent Revoked: Prior art voids the patent, freeing the mechanic.
What’s Next?
The process may take months. If Nintendo refines or loses the patent, it could affect upcoming titles like Super Smash Bros. or new RPGs. Meanwhile, the industry watches closely—this decision may redefine how combat systems evolve.
Follow for updates on this developing story.
